Author Topic: Bug Report I (03/26/2024)  (Read 148 times)

Daniel Spain

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Bug Report I (03/26/2024)
« on: March 26, 2024, 11:42:44 PM »
Reply to this thread with any known issues you have found so far as of the date in the subject, i will respond as they are squashed.

Jimi

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Re: Bug Report I (03/26/2024)
« Reply #1 on: March 27, 2024, 11:08:34 AM »
Can't buy a regular mace in town 1 - I'm guessing because there's a silver mace there too?  It says you have to specify more or whatever.

Daniel Spain

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Re: Bug Report I (03/26/2024)
« Reply #2 on: March 27, 2024, 03:29:06 PM »
Can't buy a regular mace in town 1 - I'm guessing because there's a silver mace there too?  It says you have to specify more or whatever.

aaaah yes, silver mace shouldnt show. fixed.

nickhoekstra

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Re: Bug Report I (03/26/2024)
« Reply #3 on: March 27, 2024, 05:47:32 PM »
I'll move my elemental bugs to this thread then:
1. Druids still trigger traps with wind elementals active.
2. The stone shield spell does not seem to provide any protection on its own. When a stone elemental is active, the stone shield just provides 1 additional AR over armor.
3. Stone elemental      is unable to hit anything and doesn't seem to become any stronger with additional druid levels.

Daniel Spain

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Re: Bug Report I (03/26/2024)
« Reply #4 on: March 27, 2024, 07:49:47 PM »
I'll move my elemental bugs to this thread then:
1. Druids still trigger traps with wind elementals active.
2. The stone shield spell does not seem to provide any protection on its own. When a stone elemental is active, the stone shield just provides 1 additional AR over armor.
3. Stone elemental      is unable to hit anything and doesn't seem to become any stronger with additional druid levels.

im gonna be doing some deep diving into the druid summons

Jimi

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Re: Bug Report I (03/26/2024)
« Reply #5 on: March 30, 2024, 08:38:51 AM »
Yari doesn't boost a/r.

Daniel Spain

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Re: Bug Report I (03/26/2024)
« Reply #6 on: March 30, 2024, 12:33:06 PM »
Yari doesn't boost a/r.

i was noticing in my other game yari just seems so "generic" you can boost a/r by level but it caps at 20 and the aoe version even lower... i may do something to it to clean it up some, because 20 a/r by the time you are beyond green rune seems so moot.

nickhoekstra

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Re: Bug Report I (03/26/2024)
« Reply #7 on: April 23, 2024, 12:18:25 PM »
Noticing that summoned or tamed monsters/pets start attacking you after a time. I've noticed my summoned orchids will attack my sorc and today all my tamed pets are attacking my hunter. It didn't happen for the first few minutes, but it seems like after a certain number of summons (in the case of sorc) or a certain number of dismissals and adding from the pack list (in the case of my hunter), pets began attacking.

Daniel Spain

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Re: Bug Report I (03/26/2024)
« Reply #8 on: April 23, 2024, 06:31:52 PM »
Noticing that summoned or tamed monsters/pets start attacking you after a time. I've noticed my summoned orchids will attack my sorc and today all my tamed pets are attacking my hunter. It didn't happen for the first few minutes, but it seems like after a certain number of summons (in the case of sorc) or a certain number of dismissals and adding from the pack list (in the case of my hunter), pets began attacking.

got it.... can you attack them back?

nickhoekstra

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Re: Bug Report I (03/26/2024)
« Reply #9 on: April 23, 2024, 11:15:46 PM »
I'll check tomorrow. One thing I did notice - if this helps - the moment the hunter pets go "feral" - for lack of a better term - they start "appearing is a cloud of crimson smoke" or whatever the message is for when you summon a monster. Typically, you know, the hunter pets will enter from a joining room "your mountain lion enters from the west" but at some point I noticed they were appearing in smoke.

Daniel Spain

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Re: Bug Report I (03/26/2024)
« Reply #10 on: April 24, 2024, 11:53:26 AM »
I'll check tomorrow. One thing I did notice - if this helps - the moment the hunter pets go "feral" - for lack of a better term - they start "appearing is a cloud of crimson smoke" or whatever the message is for when you summon a monster. Typically, you know, the hunter pets will enter from a joining room "your mountain lion enters from the west" but at some point I noticed they were appearing in smoke.

yeah thats it then, the smoke message only happens if a monster is being spawned, so the spawn is off

nickhoekstra

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Re: Bug Report I (03/26/2024)
« Reply #11 on: April 28, 2024, 03:29:39 PM »
You're in a cave.
There is nobody here.
There is nothing on the floor.
[HP:110/274]
pa add 2
***
A mountain lion has just arrived from the south.
***
You regenerate 1 vitality!
pa add 3
***
A mountain ape has just arrived from the south.
pa
Your active pack...
Slot ............ 1
Type ............ mountain lion
Class ........... Striker
Level ........... 4
Experience ...... 11572 / 43200
Vitality ........ 148 / 245
Poison Damage ... Not Poisoned
Talent Points ... 1 Earned, 0 Used
Slot ............ 2
Type ............ mountain ape
Class ........... Warden
Level ........... 1
Experience ...... 929 / 0
Vitality ........ 85 / 106
Poison Damage ... Not Poisoned
Talent Points ... 0 Earned, 0 Used


So two questions here:
You'll see my moutain ape is showing 929/0 experience. Not sure why that is or if my ape will ever be able to level. I believe level 2 should be at 1200 experiecne.
Second question: are talent points implemented and, if so, how are they used?

Daniel Spain

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Re: Bug Report I (03/26/2024)
« Reply #12 on: April 29, 2024, 07:34:44 PM »
You're in a cave.
There is nobody here.
There is nothing on the floor.
[HP:110/274]
pa add 2
***
A mountain lion has just arrived from the south.
***
You regenerate 1 vitality!
pa add 3
***
A mountain ape has just arrived from the south.
pa
Your active pack...
Slot ............ 1
Type ............ mountain lion
Class ........... Striker
Level ........... 4
Experience ...... 11572 / 43200
Vitality ........ 148 / 245
Poison Damage ... Not Poisoned
Talent Points ... 1 Earned, 0 Used
Slot ............ 2
Type ............ mountain ape
Class ........... Warden
Level ........... 1
Experience ...... 929 / 0
Vitality ........ 85 / 106
Poison Damage ... Not Poisoned
Talent Points ... 0 Earned, 0 Used


So two questions here:
You'll see my moutain ape is showing 929/0 experience. Not sure why that is or if my ape will ever be able to level. I believe level 2 should be at 1200 experiecne.
Second question: are talent points implemented and, if so, how are they used?

yeah in my next update which is an engine overhaul i am cleaning up how the hunters pets are handled... i think instead of leveling them up allow them to level with you like in wow.. still gonna have the bestiary but you're gonna be limited to one at a time but there is a weapon out there that allows your pet to duplicate hence giving you 2. and magical items that give your pets
special abilities like electric cleave, skillful attacks, etc...