Was experimenting with the elementals today and the following happened:
call wind
call wind
***
A cyclonic wind forms from a passing breeze and forms a wind guardian!
***
You summon a wind guardian that is level 1 with 30 vitality and 0 armor.
***
Your wind guardian will not attack but instead, as long as it remains active
will guide you as you walk and will prevent you from ever trip and falling
or triggering traps, and will never let you be moved from a room by a
hostile action.
ne
ne
***
You're in a cave.
There is a huge rat here.
There is nothing on the floor.
[HP:90/90 MA:5/5]
***
A spiked trap catches your foot and pain shoots up your leg!
***
A wind guardian has just arrived from the southwest.
***
The wind guardian dissipates and blows away with the surrounding breeze!
he
he
***
Mana: 5 / 5
Vitality: 62 / 90
Status: Healthy
***
This was in the Town 1 dungeon. As you can see, I took damange from the spike trap, and it appears my wind guardian also took enough damage to die.
Is the intention of the wind guardian to prevent triggering all traps, or only certain types of traps?